DISPLAYING ITEMS BY TAG: LEARNING RESOURCE

So many out-of-school experiences are beyond school budgets, time and availability. However, these experiences provide significant benefits; such as enhanced engagement, motivation, understanding, knowledge retention and personal development. For pupils, school is more than just gaining an education, it is also the source for developing life skills and life-time memories. Although hugely beneficial, simple off-site trips can be a challenge. Immersive teaching through Gener8 spaces offers a great year-round solution which complements outdoor experiences, to enhance learning outcomes.

Last year, the pedagogical sphere witnessed some significant issues and proposed plans, including accountability measures, governance, teacher retention and the outcome of the EU referendum. Despite this, one thing has remained steady; the use of edtech within education.

 

An exciting and engaging experiential learning resource is being used by teachers to get pupils ‘work ready’. Schools are promoting the employability of their pupils by using Northgate business simulations, where pupils learn about understanding profit and loss, making business decisions, and working as a team all within a risk-free environment.

Gaming seems to be more popular than ever. As a child of the late Seventies, just BEFORE Space Invaders, video gaming has become a phenomena since the turn of this century. Even as some were worrying about the Millennium Bug, others could not have been more immersed in computing. 2000 saw Sony launch the PlayStation 2 for a staggering $299.99 (£150); with a built-in DVD player and back compatibility with PS1 games; every one of the 500,000 consoles produced sold out on Day 1. Following this, the only bug associated with computers was the sweeping-craze for gaming. 2008 saw the first ‘Video-game Tournaments’, as video-games became a fast-growing spectator sport with big tournaments like Unreal (held at Wembley Stadium) and the Championship Gaming Series (USA). Now eSports tournaments like the MLG have millions of registers users, with winners gaining millions of dollars for one video-game

Video can be a powerful instrument for learning, but how to make the most of it? Video innovators Trilby have the ideal system for sharing movies from classroom to classroom.

A South Shields school has adopted an innovative teaching aid in order to inspire its pupils. Stanhope Primary School, who houses up to 210 pupils, has chosen to innovate its school with video-sharing app and online storage service TrilbyTV.

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