DISPLAYING ITEMS BY TAG: STEM

Multi-award winning science laboratory software LabCamera, after 5M+ sold licenses, is now free for teachers. Designed by Intellisense to spice up lessons and grab pupils’ attention, LabCamera is an innovative Science exploration app which allows teachers and pupils to explore scientific concepts using either their own device’s built-in camera, or any external camera.

Digital Schoolhouse, a pioneering programme which is led and delivered by games and interactive entertainment trade body Ukie, today announced PlayStation as its lead partner for the new academic year. This new national programme will increase the reach and support offered by DSH to an estimated 15,000 pupils and over 1,600 teachers from 19 schools across England in its first academic year. The partnership with PlayStation will ensure that Digital Schoolhouse can continue to offer its fun, creative workshops for free on a national scale.

For schools, getting children to engage with learning is the first step. However, some pupils struggle with this, including disadvantaged and looked-after children (LAC) pupils, with the Department for Education (DfE) finding the attainment of LAC in KS1 and KS2 is lower than it is for non-looked after children; only 63% of LAC at KS1 achieved a level 2 or above in writing in 2015 compared to 88% of non-looked after children. Although this isn’t the case for every LAC, many can become disengaged and their attendance at school may not be as good as their peers, so as a result, they fall behind during lessons.

BP today announced the launch of its annual competition – the Ultimate STEM Challenge – for the third consecutive year in partnership with STEM Learning and the Science Museum. The competition invites young people aged 11 to 14 across the UK to put their Science, Technology, Engineering and Maths (STEM) skills to the test by tackling real-world challenges. To enter the Ultimate STEM Challenge, teams will need to create a short film or presentation showcasing their project.

As a teacher of Computing at Sandymoor School, a Microsoft globally recognised Showcase School in Runcorn, Cheshire, promoting digital literacy is a curriculum area I have been developing during the last academic year with my classes. The three main strands within Computing are mapped against Computer Science, Information Technology and Digital Literacy. Each component is essential in preparing pupils to thrive in an increasingly digital world. Digital literacy is about pupils building their technical knowledge and skills to ensure they become confident and competent users of technology.

Global creativity-events organisation WOW Talks are encouraging schools to get their female students involved with ‘WOW Talks // Women in Tech’. Taking place at London’s Royal Geographical Society on Tuesday 20th September, this free event will expose learners to some of the most exciting careers of the future by bringing together inspiring female tech entrepreneurs and trailblazers. The speakers will share their very personal stories of what inspired them to pursue a career in tech, how they got to where they are today, the challenges they faced on the way and their WOW (Words of Wisdom), all in seven minute sessions. As is standard for WOW Talks, there will also be entertaining live performances intertwined throughout.

Online resource experts Britannica are working with schools across the UK to support students in becoming good and knowledgeable global citizens. Britannica Digital Learning’s content is all editorially checked to ensure all articles and images are age-appropriate, and teachers can be confident that students are using a reliable safe resource with full citation information included.

Bett Awards partners i2i Events Group and BESA (The British Educational Suppliers Association) have announced the launch of the education sector’s 20th annual Bett Awards. This ceremony brings together developers, suppliers and educational practitioners each year to recognise, reward and celebrate ICT excellence in the education sector. The 2017 awards introduce three new categories: ‘Best Education Support Resource for Parents/Home Learning’, ‘Edtech Start-up company of the Year’ and ‘Higher Education Digital Services'.

Sports Day is one of the most anticipated days of Primary school, giving us fond memories of hot weather and a whole day of outdoor activities. Very few would associate Sports Day with a Maths lessons... until now! Pupils have the chance to think about the Maths in every aspect of life, and Sports Day is no exception.

For a generation that did not grow up with the Internet, it is fascinating to watch small children today intuitively handle a touchscreen mobile device with such ease. Indeed, modern pupils are growing up in a world where digital technology touches every facet of their lives, from the toys they interact with, to how their health care is managed, to how education is delivered. It is important that we look at not only how but what today’s young people are learning in terms of technology, as digital skills are becoming increasingly crucial for succeeding in the workforce, and will continue to be so in years to come.

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