DISPLAYING ITEMS BY TAG: STEM

Government agency Innovate UK shines their ‘Game Changer’ spotlight on Bethany Koby, co-founder and CEO of Technology Will Save Us:

Dinosaurs in the Wild is a new time-travelling educational adventure that whisks visitors back 67 million years to an incredible research station, TimeBase 67, where they come face-to-face with living dinosaurs. Dr Darren Naish - zoologist, author and illustrator - explains how the show uses the most recent discoveries in palaeontology to create a truly immersive experience for Primary school pupils.

As the first manned mission to Mars draws nearer, UK students are being offered a unique opportunity to join the race to the red planet - by designing a space habitation module for NASA. The challenge – the first of its kind in the UK – has been launched today by Discovery Education as part of a new national STEM education programme: Generation Beyond. Unveiled at the Royal International Air Tattoo (RIAT) in Gloucestershire, the exciting initiative will deliver space exploration resources to UK schools, inspiring the next generation of innovators, explorers and astronauts to pursue STEM careers.

STEM (Science, Technology, Engineering and Maths) is high on the agenda for schools, inspiring teachers to find more creative ways of bringing these skills to life in the classroom. Is Arckit the solution we’ve been looking for?

Tired of delivering traditional STEM activities or finding it difficult to inspire your class in Design & Technology or Computing? Then VEX Robotics is the answer! Providing an exciting, affordable and scalable solution, VEX Robotics is the leading platform for educational robotics around the world. Offering platforms catering to Key Stage 2, 3, 4 and beyond, VEX IQ and VEX EDR are perfectly placed to allow students to grow and develop in an open-ended, problem solving and engaging way.

There is a lot of discussions about makerspaces and how they are used in schools. Some schools have put makerspace technology in their libraries. There are also schools that have put a piece of makerspace technology (like a 3D printer) in a singular classroom, and it's used mainly by that class. And there are stand-alone spaces...rooms/labs set aside just for making.

The creators behind new immersive live-action adventure Dinosaurs in the Wild have given educators a sneak preview of the extraordinary sets and special effects that will officially open to the public in June.

James and Louise play a game of pool. Louise strikes the ball at a 45-degree angle and watches with great fascination to see how many times the ball bounces against the cushion. She wonders if the number of bounces would change if she had a bigger or a smaller pool table. She drags James around countless pool halls, keeping a record in a hand-drawn tally chart attached to her clipboard, until she believes that she has collected enough data to find a pattern. After several hours of puzzling, Louise finds a rule and is able to use this rule to find out how many bounces there will be on any pool table in the world!

We’ve all come to appreciate that technology will play a significant role in the careers and workforces of the future. However, we’re yet to see how this will manifest in practice, so preparing today’s children for their future by arming them with transferrable and relevant skills is crucial.

Three students from Bredon Hill Academy in Evesham, Worcestershire, won the BP Ultimate STEM Challenge at an event today at the Science Museum in London. The three girls – Amelie, Cathryn and Hattie – were praised by the judges for the way they took inspiration from flying animals to find solutions to an engineering design challenge.

Page 3 of 12

In order to make our website better for you, we use cookies!

Some firefox users may experience missing content, to fix this, click the shield in the top left and "disable tracking protection"