STEM (Science, Technology, Engineering and Maths) is high on the agenda for schools, inspiring teachers to find more creative ways of bringing these skills to life in the classroom. Is Arckit the solution we’ve been looking for?
Tired of delivering traditional STEM activities or finding it difficult to inspire your class in Design & Technology or Computing? Then VEX Robotics is the answer! Providing an exciting, affordable and scalable solution, VEX Robotics is the leading platform for educational robotics around the world. Offering platforms catering to Key Stage 2, 3, 4 and beyond, VEX IQ and VEX EDR are perfectly placed to allow students to grow and develop in an open-ended, problem solving and engaging way.
There is a lot of discussions about makerspaces and how they are used in schools. Some schools have put makerspace technology in their libraries. There are also schools that have put a piece of makerspace technology (like a 3D printer) in a singular classroom, and it's used mainly by that class. And there are stand-alone spaces...rooms/labs set aside just for making.
The creators behind new immersive live-action adventure Dinosaurs in the Wild have given educators a sneak preview of the extraordinary sets and special effects that will officially open to the public in June.
James and Louise play a game of pool. Louise strikes the ball at a 45-degree angle and watches with great fascination to see how many times the ball bounces against the cushion. She wonders if the number of bounces would change if she had a bigger or a smaller pool table. She drags James around countless pool halls, keeping a record in a hand-drawn tally chart attached to her clipboard, until she believes that she has collected enough data to find a pattern. After several hours of puzzling, Louise finds a rule and is able to use this rule to find out how many bounces there will be on any pool table in the world!
Three students from Bredon Hill Academy in Evesham, Worcestershire, won the BP Ultimate STEM Challenge at an event today at the Science Museum in London. The three girls – Amelie, Cathryn and Hattie – were praised by the judges for the way they took inspiration from flying animals to find solutions to an engineering design challenge.
Young children are naturally curious about the world around them. We need to harness that love of discovery and encourage a passion for Science from a young age. At the heart of this lies inspiring teaching. This is why the free Reach Out CPD programme, a resource from Tigtag and Imperial College London, is invaluable for schools.
Learning Resources, a manufacturer and supplier of innovative educational tools and learning aids, have produced a range of engaging products that support the Maths Mastery approach to learning, designed to enhance understanding and enjoyment, as well as raising attainment for all children.
Alzheimer’s Research UK, the UK’s leading dementia research, charity has launched a curriculum-linked learning programme to help 11-14 year olds lift the lid on brain science and inspire the next generation of dementia researchers. Brain Box, developed alongside the National Schools Partnership, helps teachers to develop their pupils’ scientific enquiry skills at Key Stage 3 with online content, researcher blogs, videos, games and research case studies.