DISPLAYING ITEMS BY TAG: STEM

Bett Awards partners i2i Events Group and BESA (The British Educational Suppliers Association) have announced the launch of the education sector’s 20th annual Bett Awards. This ceremony brings together developers, suppliers and educational practitioners each year to recognise, reward and celebrate ICT excellence in the education sector. The 2017 awards introduce three new categories: ‘Best Education Support Resource for Parents/Home Learning’, ‘Edtech Start-up company of the Year’ and ‘Higher Education Digital Services'.

Sports Day is one of the most anticipated days of Primary school, giving us fond memories of hot weather and a whole day of outdoor activities. Very few would associate Sports Day with a Maths lessons... until now! Pupils have the chance to think about the Maths in every aspect of life, and Sports Day is no exception.

For a generation that did not grow up with the Internet, it is fascinating to watch small children today intuitively handle a touchscreen mobile device with such ease. Indeed, modern pupils are growing up in a world where digital technology touches every facet of their lives, from the toys they interact with, to how their health care is managed, to how education is delivered. It is important that we look at not only how but what today’s young people are learning in terms of technology, as digital skills are becoming increasingly crucial for succeeding in the workforce, and will continue to be so in years to come.

Engaging the most difficult children is a difficult job for any teacher. However, by using technology, it can aid in engaging the reluctant learners and delivering an outstanding lesson to help them to progress.

Data solutions experts SISRA Ltd are running nationwide events designed to provide data managers, exams officers and other support staff with the opportunity to get together on a termly basis to discuss important changes, to network and to seek advice. DataMeets are free regional sessions hosted in SISRA Schools across England. Those looking to attend are not required to be SISRA customers.

The BBC micro:bit, the pocket sized coding device created by the BBC and 29 partner organisations, is now available for the public to purchase through selected distributors and partner organisations. This is set to drastically increase the use of the device in schools and homes across the UK and play a fundamental role in helping to bridge the UK digital skills gap as the nation gets coding.

A Levels students across the country are being encouraged to submit their questions for Hay Levels Live, an education panel that is part of Hay Festival (26th May – 5th June). Kicking off on Friday 27 May, this is a new initiative offering Sixth Form students the chance to quiz distinguished speakers live at Hay Festival 2016 and online. Questions on Physics, Maths, Biology, Tudor history and Shakespeare can be submitted online now at the Hay Levels Live website, or through Twitter using @HayFestival / #HayLevels, before the experts take to the stage to offer their answers.  

On Friday 28th October, Twitter will host the Digital Citizenship Summit, a major gathering of organizations, industry, parenting experts, students, and more. The event will bring together new, well-known, and unexpected voices from a wide variety of backgrounds for a fast-paced and energetic mix of presentations, panels, videos, and awards. The day will be live-streamed to a large global audience, and seeks to broaden the appeal and accessibility to digital citizenship and media literacy.

Code Club, a not-for-profit organisation and part of the Raspberry Pi Foundation, has launched its teacher-volunteer recruitment campaign. This initiative aims to increase the number of teachers involved with leading after school Code Clubs in Primary schools across the UK, and will be will be held across both social channels and a comprehensive email marketing campaign.

One thing that I have found is that to have a successful makerspace in your school, you need to keep up the momentum. What are the new activities that need to be added? How do we integrate what we are making with our curriculum? How do we get more teachers and students involved in maker culture?

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