Nesta, in partnership with Tata group and Tata Consultancy Services (TCS), are calling on both students and teachers to transform the way they think about Maths. Inspired by The Crystal Maze and growth of ‘escape rooms’, the the innovation foundation have launched the Cracking the Code challenge for 11 to 14 year olds across the country to create their own escape room.
On the outside, Compton appears like any other Primary School in the UK. However, it has long had a reputation locally of doing things just a little bit ‘differently’. Shortly after arriving at the school in 2014, I was offered the chance to visit Brussels and work with the innovators at the Future Classrooms Lab as part of a research project into how technology can be used to redefine teaching in the 21st Century. Details about this project and the final report can be found here. This project introduced me to the world of Google, and it was at this point my view of technology in the classroom was turned on its head.
Can PE and Maths be mixed to achieve first rate teaching and learning? Surrey headteacher Steve Tindall has implemented the Maths of the Day programme throughout his whole school, to the benefit of teachers, support staff and pupils alike.
I am entering into my 11th year teaching. Looking back on my journey, it is clear to me that my fascination with technology and its role in the classroom has been the most transformative element of my teaching career. Embracing new tech tools and dreaming up ways to effectively implement them in the classroom has been a truly creative outlet for me, and one that has pushed me to be innovative, thoughtful, and intentional in all that I do and create.
James and Louise play a game of pool. Louise strikes the ball at a 45-degree angle and watches with great fascination to see how many times the ball bounces against the cushion. She wonders if the number of bounces would change if she had a bigger or a smaller pool table. She drags James around countless pool halls, keeping a record in a hand-drawn tally chart attached to her clipboard, until she believes that she has collected enough data to find a pattern. After several hours of puzzling, Louise finds a rule and is able to use this rule to find out how many bounces there will be on any pool table in the world!
If you’re a subject leader, you have to make friends in school strategically. If you’re the head of English like me, you firstly need to befriend whoever guards the gate to reprographics needs the bounciest, sunniest, most dribblingly sycophantic version of you that you can muster. We’re talking bottle of wine at Christmas, chocolate egg at Easter, flowers on their birthday. Because they can do something that you could never do since the highest qualification you’re likely hold is in English Literature (or the one pertaining to your subject), a degree that required you to pontificate on postmodernism for 2 hours a week – they can fix the photocopier, a machine so psychopathic, so actively engaged in the utter destruction of your soul, that it makes HAL 9000 seem like a Care Bear. “I’m sorry James, I’m afraid I can’t do that,” you imagine it says as it mangles your Year 10 mock exams in its hot, metal, inky gob.
Mathematics maestros Happy Numbers have launched Plus, an exciting outside-the-box supplement for the Maths curriculum. Every month, a free challenge is launched - each consisting of a set of age-appropriate problems. As students progress through each problem successfully, the difficulty increases. The challenges are designed to stretch students’ thinking and problem-solving skills.
Learning Resources, a manufacturer and supplier of innovative educational tools and learning aids, have produced a range of engaging products that support the Maths Mastery approach to learning, designed to enhance understanding and enjoyment, as well as raising attainment for all children.
TeachPitch, a website founded by a teacher for teachers to find the most relevant online learning content launched its solution TeachPitch for Schools earlier this month. The product is a digital resources management and discovery system, specifically designed for educational institutions.