Lightspeed Systems has always been embedded in safety, but they have grown to become what they call a Mobile Learning Essentials company—combining safety with device management and a platform for collaborative learning. Joel Heinrichs, Lightspeed Systems CEO says, “Yes, we build a filter, we have My Big Campus, but these pieces are most effective as elements of a combined solution.”
Just as education can no longer be separated, they believe that the elements of Mobile Learning Essentials are inseparable and work together as one holistic solution for safe, mobile, and collaborative education.
So how are these Mobile Learning Essentials incorporated?
Watch Skylar Tibbits’ TED Talk, in which he describes the use of Stratasys Objet Connex 3D Printers to create self-assembling parts. This TED2013 presentation includes visionary ideas for the future of 4D printing, as well as several demonstrations of self-assembly.
Food for thought on how this will impact education.
The release, on April 16th, of “Departmental Advice on reviewing and revising your school’s approach to teachers’ pay” by the DfE is causing head teachers, senior leaders, teachers, union representatives and governors to rethink the relationship between appraisal, performance management, pay and capability. This briefing references the key documents and offers a research and development opportunity to colleagues who are committed to a sustainable model of school improvement based on self-evaluation and professional development.
By reviewing the key documents below, we are, in effect, answering three key questions. “What is appraisal?” Answering this indicates that interpretations of the appraisal (or performance management) regulations vary. Therefore, as we ponder, “Why do we appraise?” in our school we can identify, “How do we appraise?” In this way the lines between appraisal, pay and capability become clearer.
Six hundred rural schools in Venezuela are gaining access to the Internet through a new Wi-Fi deployment designed to give teachers and students access to academic and teaching materials from around the world.
Funded by a rural broadband community fund and handled by Hong Kong-based Altai Technologies, the installations will use satellite transmission through very small aperture terminals (VSATs) as the backbone and Altai A2 combination access points and bridges at each site to provide wireless access indoors and outdoors at the schools.
A new suite of solutions under development by two global companies Microsoft and Promethean will provide a new collaborative classroom-based learning environment. Working together the two companies will develop a suite of Windows 8 and Windows RT applications giving educators the ability to use collaborative, interactive and real-time assessment technology to personalize learning.
“The prolific deployment of 1:1 devices and the increasing interest in Bring Your Own Device (BYOD) may have the potential to change how teaching and learning happens, but too often these technologies are sent to the classroom without being connected to learning. Promethean’s work with Microsoft will give educators the ability to use the latest technological innovations to help change teaching and learning in all environments by engaging students and increasing their activity through whole class instruction, group collaboration and individualized learning,” said Jim Marshall, CEO of Promethean.
Two top UK schools have turned to iomartcloud for mission critical cloud services to protect and support pupils and staff while they are using the internet.
Guilsborough School and Technology College in Northamptonshire, which was judged an ‘outstanding school’ at its last OFSTED inspection, and Kilgraston School in Perthshire, which was voted UK Independent School of the Year 2011, chose iomartcloud to provide web and mail filtering.
Google has announced it will be donating 15,000 of the credit-card-sized computers to schools in the UK, hoping to spawn a new generation of hardware and software engineers.
The Raspberry Pi Foundation, Google and six UK educational partners are now working to find the kids who will benefit most from having their own Raspberry Pi.
The donation was part of Google Giving, which awards funding, technology and man-hours to causes across the world.
Throughout Bett 2013, Microsoft will be showing teachers, schools and IT professionals how to make the most of technology and gaming for learning, both to improve educational outcomes and also help the UK maintain its position as an innovator in games development. Gaming provides a reward-based environment, where children are encouraged to persevere until they reach the next level. That determination is something which should be transferred into the classroom.
Showcasing a wealth of new gaming technology for education, Microsoft’s Bett is focused on demonstrating that computer games in the classroom can improve students’ performance and enhance their learning experience.
Pearson, the world's leading learning company, is today announcing a strategic investment in NOOK Media, LLC, a new company consisting of Barnes & Noble's digital businesses including its NOOK e-reader and tablets, the NOOK digital bookstore and its 674 college bookstores across America.
Pearson will invest $89.5 million in cash in NOOK Media, gaining a five per cent equity stake. Following the transaction, Barnes & Noble will own approximately 78.2 percent of NOOK Media and Microsoft will own approximately 16.8 percent. Subject to certain conditions, Pearson will earn the option to purchase up to an additional five percent ownership in NOOK Media.
Pearson’s strategic investment in NOOK Media will help accelerate customer access to digital content by pairing the company’s leading expertise in online learning with NOOK Media’s expertise in online distribution and customer service. This will facilitate improved discovery of available digital content and services, as well as seamless access.
Murphy's maxim ("Whatever can go wrong will go wrong") perhaps finds its fullest vindication in the field of computing. In this article, Michael Kethley covers six manifetations of Murphy's law in e-learning, and provides some essential advice on minimising their effects for online learners and online exam-takers. Similar situations to those described by Kethley will be familiar to those who have worked in the computing industry, and his advice should be read by all teachers and pupils who use technology.