10 practical ways to use apps in primary mathematics teaching

David Andrews

David Andrews formed Mr Andrews Online back in 2012 with a vision to deliver better learning experiences for children using mobile technology. Since 2012, he has worked alongside hundreds of schools and teachers, delivering classroom experience days for Primary school children up and down the country. He has recently written a ‘Creative Computing Curriculum’ for a leading Academy, as their previous scheme had become stale and didn’t allow the teachers to exploit cross curricular opportunities. They wanted the scheme to ‘wow the children and be aspirational’.

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Website: www.mrandrewsonline.co.uk Email This email address is being protected from spambots. You need JavaScript enabled to view it.

With a keen interest in ICT and maths, I have been exploring ways in which iPad apps (other than the “I can do maths…. 2+2” type) can enhance pupil progress and motivation. I believe that, when done the right way, gaming can play a huge role in learning.

If you are going to try any of these ideas in class, it's best to be quite familiar with the apps and how they work.

Here are 10 things I have tried:

Photo credit: http://www.angry-birds-game.info

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