Latest articles from the Innovate My School community.

For the whole of October, we’re bringing you articles from educators who are using amazing (and often strange) innovations for creatively bringing teaching and learning to life. This could be an exciting classroom activity, a tactic for saving time, or a method for engaging pupils of various ability. What’s more, the theme of Accelerating Creativity is being powered by Britannica Digital Learning UK, purveyors of online resources that bring classrooms and school libraries to life.

“Creativity is about thinking differently, as well as actually having the time to think,” said Khurshid Khan, managing director of Britannica Digital Learning UK. “It can be easy for teachers to simply plan a lesson, list a set of topics for students to read and have them learn the answers ‘needed’ to pass exams. However, engendering a love of learning through expanded content, personal research and creative approaches will lead learners into an appreciation of education beyond the strive for certification.”

Enjoy the articles ahead, and please do take away all the creative ideas you can!

Board games as an assessment tool in the classroom

Lee Parkinson

Lee has been a Primary School teacher for eight years at Davyhulme Primary in Trafford, Manchester. He provides INSET and CPD internationally, looking at ways to raise standards across the curriculum. He works alongside Alan Peat Ltd and the Literacy Shed. His blog provides teachers with a variety of ideas for using technology in the classroom. Lee has also released a range of eBooks demonstrating how technology, in particular iPads, can enrich teaching and learning in the classroom. His latest eBook, The 12 iPad lessons of Christmas, was the 3rd best selling eBook in the iBook store.

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Website: mrparkinsonict.blogspot.co.uk Email This email address is being protected from spambots. You need JavaScript enabled to view it.

Like most people, I absolutely love a good board game. Many a Christmas has been spent playing, enjoying and reveling in entertaining games with close friends and family. They never seem to disappoint, they always bring the family together, and are great for improving team work and collaboration skills.

This has made me think about how could they be integrated into the classroom.

The three board games that I am going to talk about all have fantastic potential in the classroom. Although they are aimed at adults, the rules for the games can be easily adapted by teachers to fit in with most curriculum areas.

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