Latest articles from the Innovate My School community.

For November and December, we’re bringing you Leading The Way, a series all about being an effective school leader. We’ll be publishing articles on the likes of staff wellbeing, school communities, curriculum planning, CPD and networking. Then there’s the case of edtech, which offers schools a variety of challenges and opportunities.

“To state the obvious, technology is now fully embedded in our lives,” says edtech specialist Terry Freedman. “It therefore stands to reason that a school in which technology is not part of the very fabric of the place is likely to be seen as somehow not quite part of the ‘real world’.

“Being a technology-rich school is no longer merely a ‘nice-to-have’ - it is essential. Put simply, why would anyone stay in an environment in which their job is made harder because of the lack of time and labour-saving software, if they have the choice of working in a better-equipped school?”

With this in mind, enjoy these amazing articles, which are powered by edtech solutions provider Groupcall.

Games Based Learning

Games Based Learning (19)

Game based learning (GBL) can be used in various ways, from assessment to guided practice. There are so many methods for implementing the use of GBL. Cards can be used and so can board games. Some teachers have even used video game systems, which are a great way to hook students into the lesson. Imagine students coming into the classroom to see an Xbox or a PlayStation ready.
In the business world, gamification has become something of a buzzword. The idea is to take elements from digital games and add it to enhance a customer’s experience. In consumer websites and mobile applications, this can mean digital badges, leaderboards to track scores, levels to unlock, and other reward mechanisms.
  Anyone who has worked with Early Years Foundation Stage will understand the importance of learning through play. Play-based learning is encouraged in primary schools and included on the curriculum, and parents use play as a means of teaching children when they are young. However are we missing a trick by completely eliminating play from lessons for older pupils? There will certainly be times when a traditional teaching approach is ...
Teachers have used phonics as a method for teaching reading since Victorian times! Look at a photo of a Victorian classroom and you will see rows of children being taught to sound out letters to make words such as ‘cat’. Move forward to the 21st century and you still see children sounding out phonemes (sounds) and blending them to read (or the reverse - segmenting the phonemes and turning them ...
Gaming seems to be more popular than ever. As a child of the late Seventies, just BEFORE Space Invaders, video gaming has become a phenomena since the turn of this century. Even as some were worrying about the Millennium Bug, others could not have been more immersed in computing. 2000 saw Sony launch the PlayStation 2 for a staggering $299.99 (£150); with a built-in DVD player and back compatibility with PS1 games; every one ...
The kids we teach in our classrooms today are undoubtedly ‘digital natives’. Born in an age of established technology, the latest generation of students have grown up with clever gadgets and devices, leading to today’s youth having an unrivalled passion and understanding for the digital world. Research suggests that three quarters of children now use the internet at home, and nearly all use it at school, with around 41 percent ...
Games have long been included in childhood educational techniques, as a means to enhance and expand upon more traditional methods. With the advancement of modern technology, the scope of educational gaming has increased to make room for additional platforms such as PCs, laptops, tablets and even mobile phones.
Children in school grow emotionally, as well as physically and intellectually. A child’s ability to understand his or her own individual emotional growth is formally known as Social Emotional Learning (SEL). The Collaborative for Academic, Social, and Emotional Learning (CASEL) defines this competency as “the process through which children and adults acquire and effectively apply the knowledge, attitudes and skills necessary to understand and manage emotions, set and achieve ...
My name is Ira Cross, Jr. and I am an elementary school teacher in Columbus, Ohio in the U.S. I am ecstatic to have recently finished my first year of teaching! I am very humbled and excited to have the opportunity to write this article, and have been told I have this fiery energy about me that fits teaching so perfectly, and it is rewarding when my excitement is ...
How can teachers use games to teach complex issues? New Jersey social studies teacher Matthew Farber discusses how the latest games can be used to help students learn about the principles of ethics. Game designers use cause and effect loops to reward players when they advance in a game. Conversely, penalties exist if a task is a mission is failed. For example, when Batman defeats thugs in an Arkham game, ...
Games based learning is an area that offers education fascinating possibilities, and different methods are explored daily. However, are certain games, such as Candy Crush, based on a format too addictive to be used in schools? ReadingWise writer Dave Waddell discusses the matter, and considers how games can be used for promoting literacy. The relative virtual popularity of Dana Smith’s This is what Candy Crush does to your brain ...
If you find that your children are struggling to have ideas when planning a story, try this simple and very effective technique. Show them a picture or a sentence and play the coin flip game. Invite the children to ask yes-no questions about the picture or sentence stimulus. Emphasise that the questions have to be sensible and relevant. After each question, flip a coin – heads means yes and tails means ...
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