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Delivery
Is the game learning focused? CEnG were not designed to work in the classroom, so they may not support learning conversations, collaboration and might be difficult for the educator to control. PBEdG can also suffer from these problems, but that is the fault of a specific design rather than a fundamental criticism of the category.
Learning flow, time constraints and flexibility: As stated, CEnG were not designed to work in the classroom, so they may difficult to use. The game play of a lot of games is geared up for long sessions over many months. Although, party games and some online games do not suffer from this problem.
Technology and Support
What kit is required and what support is provided? CEnG that use games consoles will obviously mean more hardware, but CEnG that run on PCs often require a high spec machine. The gaming session might mean decamping to the IT suite. Some PBEdG can also suffer from this problem, so it is worth considering the technical requirement of the game. Ideally, PBEdG should work “out of the box” and in all classrooms. Installation of CEnG can also be problematic.
Outcomes
What learning outcomes do you require? If the requirement is to motivate and engage students then pretty much all games are going to be useful tools. But, if specific curriculum needs are paramount, PBEdG are likely to work best. Generic / employability skills can be enhanced through the use of most games, but PBEdG could have the edge because they are easier to deliver (see Delivery above). If the game is more suited to the classroom then creative thinking, critical thinking, decision making and ideally collaboration skills are more likely to be improved.
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Cost
PBEdG games can often seem more expensive than CEnG, but that is not always the case when hidden costs are factored in. For example, if the game plays on a console, then the cost of the console(s) are going to increase the cost of the lesson - at least for the first time that platform is used. Multiple licences can also make the cost shoot up.
To conclude, games based learning provides a powerful tool for the educators to use in the classroom. And while this article has pitched Purpose Built Education Games against Commercial Entertainment Games, it should be stated that both can be work in the correct situation. PBEdG are more likely to work in general, but they are also thin on the ground. The comparison, though, provides a deeper understanding of what is required when choosing technologies and planning a games based learning driven lesson.
Learn more... |
Check out Innovate My School's Websites / Online Content directory for an in-depth comparison of the latest games websites currently on the market.