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How mobile learning devices can be effectively used to increase student retention and learning acumen

By Michael Niles on 13 September 2010, 12:56pm | Teaching & Learning

Mobile Apps

No one can argue that Apple's mobile devices (iPhone, iPod, and iPad) have revolutionized educational technology in the past four years. Web-based applications, compared to mobile apps, look and feel 'old' already--maybe even passé. Most of the advice about mobile apps that we have encountered is focused on the delivery of content and how amazing that is in and of itself. The apps purport to improve upon the teacher's job and the curricula. But, as an avid educational app user/teacher and app developer, we would like to focus on something entirely different; that is, how to effectively use mobile devices and apps as instruments to help improve study skills and improve learning overall.

There is relatively no dispute that studying in short, frequent increments is the most efficient and effective method for understanding and retaining material well. A student learns and retains more from studying a singular subject for twenty minutes a day for seven days than for one-hundred and forty minutes in one day or even seventy minutes over the course of two days. Both short-term and long-term memory are improved with short, frequent, sessions and well-designed mobile apps are truly tailor-made for this type of learning. This also applies and extrapolates to subject variety. Studying multiple subjects back-to-back for twenty minutes increases retention across the board verses doing one subject per day for a week.

Mobile apps can be unique in that, with the right mixture of features, they allow the convenience and flexibility to study pieces of information without the need to start over. Automatic, persistent, data-saving functions make it easy for students to review their previous answers and quickly return to where they left off; a great review tool and a huge time saver for students today. Our recommendation is to choose apps very carefully and to make sure that they have, at minimum, the above save features and/or functions that return to the last known position.

So, we have discussed how to use apps more effectively and what to look for in an app, but the question remains, what does an effective, study-enhancing app really look like and how would it function? We will examine that issue in our next post, as this is a daunting task when faced with over a thousand new apps per day.

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Michael Niles

Michael Niles

Niles Technology Group was founded in 2007 to develop software for emerging technologies and has developed a series of mobile computing applications dedicated to teaching superior writing and logical thinking skills. With its experience in the technology and content required to develop full-featured products for students, Niles Technology Group is already in the top 25 of all iPhone app publishers and the Achievers Writing Center and Essay Writing Wizard apps have sold successfully worldwide. The key to Niles Technology Group’s success is specificity. Each app is specific to the writing task at hand. Michael A. Niles, the founder, was formerly, for eight years, the President and CEO of The Right Education, Inc. (TRE), a web-based educational technology company that developed The Learning Accelerator. He looks forward to continuing to bring top-line education products to the mobile computing marketplace. Copyright (C) 2007-2010 Niles Technology Group, Inc. All Rights Reserved. Apple, the Apple logo, iPhone, iPod, and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

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4 comments

  • Reply Michael Niles Michael Niles 18 September 2010, 11:27am

    Iris,

    Thank you for raising the distinction. We could have been clearer on making this point. We are distinguishing between initial learning of a new concept, which is more about teaching technique than actual retention of information. Some teachers uses shorter session that focus on small building blocks of information and some teachers use the longer session immersion technique. The approach used is very subject dependent and immersion does not work for all types of information. But, in terms of study AFTER the initial learning, the shorter sessions have shown to be reinforce better, if for no other reason, the brain has, while asleep at night, multiple chances to "write" similar information to memory. Therefore, allowing for the correction of errors than may have occurred in previous study sessions.

    Michael Niles
    Niles Technology Group, Inc.

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  • Reply Michael Niles Michael Niles 18 September 2010, 11:25am

    Kevin,

    Thank you for your comment. I looked at your website and product; excellent idea. The reward aspect of the software is a good one for students to understand that education has its benefits. Later on (as the students get older), the playing should translate into connecting better jobs and opportunity to education level attained. For this is to occur though, I assume the reward will change over time to align with the users expectations of what is fun or useful to them. Let me know when the mobile app comes out. This is something I can see my company promoting.

    Michael Niles
    Niles Technology Group, Inc.

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  • Reply iris iris 14 September 2010, 19:24pm

    Depends on what you mean by the word 'study'. If you mean learning something for the first time, then I would disagree; extended periods of study, particularly in practical subjects or languages tend to be more effective. This is why some schools are collapsing several lesson, which would otherwise be taught over several days, into one, whole morning session.
    If, by study, you mean revising some previously learned material, then I would agree that, e.g, three 20 minute sessions are better that one whole hour session. However, do I need an iPhone app to do that when I have, for example, an excellent, free web based resource such as BBC Bitesize??(http://www.bbc.co.uk/schools/bitesize/) Which I can access via my iPhone anyway? I have, in the past, allowed pupils to video some of my more spectacular chemistry demonstrations on their mobile phones; ostensibly for revision purposes but in reality for them to post on YouTube! If you could trust pupils not to use their phone to video up the teacher's skirt, then mobile technology could have a place in the classroom; but unless teenagers stop being teenagers, it won't be any time soon.
    @kevin:
    "47% of the parents were certain that their child's subject mastery had improved" So, purely subjective then? Where's the data?

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  • Reply Kevin Bannwolf Kevin Bannwolf 14 September 2010, 01:11am

    Michael....not to promote my company too much, but I think we have found a way. We all have seen the results from studies that discuss how much retention a child loses during the summer months (10-40% depending on which study). My company just recently conducted a Beta test with a local school district and Pearson Educatoin which addressed this particular issue. Needless to say, our findings were quite extraordinary.
    Our patented product, Pass2Play, actually requires students who use a computer or the Internet to earn their playtime through completing academic tasks. In the case of our Beta test with Pearson, we took elementary age children (1st - 5th grades) and had them earn their playtime by completing Pearson's enVisoinMATH digital content. As the child would sign on to their computer, our software application would take control of the child's desktop and redirect them directly to Pearson. There, the child would be required to complete math exercises that were age appropriate before being allowed access to the Internet to play with friends. Once on the Internet our program would, at selected intervals, remove the child from their playtime and take them back to Pearson to earn additional time. This process would continue for as long as the child elected to play on their computer. For the sake of the Beta test, the ration was 1:1 - for each minute of earned academic time the child would be allowed one minute of play. In our next software release, this ratio can be adjusted in either direction by the child's parent.
    During the nine week Beta test, 47% of the parents were certain that their child's subject mastery had improved, while the other 53% couldn't say for sure. No one felt that their child regressed while participating in the summer Beta test.
    As for the mobile devices, this application would work the same way. It can be adapted to iPads, iPods, phones or any other electronic device.
    The most surprising finding of the Beta test and subsequent data....the kids actually enjoyed the application and had a since of accomplishment after earning their time.
    For more information about some selected preliminary results, visit our website. From what we have determined from our users and partners, we have found a solution to this problem.

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