With so much talk about the raspberry pi - which we feel does have its merits, but is not always the most efficient solution - we felt that we had to write an article about arduino and why it’s a great way to get started with robots, electronics and computer science.
The Arduino board is designed for artists and hobbyists – in other words people who are not necessarily roboticists or ‘geeky’ by nature, but are interested in making things that move, interactive models and projects that react to the environment and have some degree of sophistication and elegance.
In its recent revision of the guidelines for inspection, Ofsted stated schools must seek to protect and educate pupils and staff in their use of technology. This includes having the appropriate mechanisms in place to intervene and support any e-safety incidents. A school’s network infrastructure, and more importantly the data on it concerning pupils, staff and core admin functions, is arguably its key asset. As such, any e-safety plan needs to extend to the appropriate protection of confidential data.
Ofsted has stated that one indicator of inadequate performance is through unsecured personal data and leaving school websites without adequate encryption. If lost or stolen, the impact upon a school’s finances or reputation can be severe. So how should an adherence to compliance be addressed?
As part of the proposed new draft primary curriculum for ICT, there is a significant emphasis on computer science. Below I've included a selection of apps which can be used in both Key Stage 1 and Key Stage 2. The apps included range from basic skills in coding a Beebot to more advanced skills in coding games and simulations in apps such as Hopscotch and Codea.
I've also included some other useful 'ICT' apps, which can be used to develop a pupil's typing skills and spreadsheet skills.