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VIRTUAL CLASSROOM

Today, I visited Chicago, a beautiful city. I also climbed Zermatt in Switzerland, and later took part in a study on sharks swarming over a wreck in the ocean. My equipment was quite simple: a smartphone, two little lenses, some cardboard and an elastic. Pretty simple, but ingenious. A virtual reality experience through Google Cardboard.

How do you rev up your lessons without even starting the minibus? We’ve been trying some of the latest educational innovations with the intention of exploring their use in the classroom to enhance or improve the learning experiences of children and young adults.

Since being introduced to the world in January, the Microsoft HoloLens has been picking up both steam and hype, with the tech giant recently announcing that it will also be used for gaming with the Xbox One. But what can this device offer the classroom? We ask two teachers for their thoughts.

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We asked Gillingham School’s Mike Tidd and Kings Monkton Private School’s Adam Speight for their thoughts on the Microsoft HoloLens.

Student response systems are changing the way we interact with pupils in our classrooms. With many schools going 1:1 with tablet devices, or having a BYOD policy, which student response systems are really transforming the way we teach and learn?

It is never easy to predict where things are going in the future, but my own attention is really focused on virtual classrooms. These are tools that allow people to present via the internet, and are becoming more and more sophisticated. My current-favourite tool is Adobe Connect. It allows me to present to users all over the world. I can talk through a PowerPoint presentation, play videos, show the participants the screen of my computer, share files with them, set up a chatroom and turn on the webcam so that the participants can see me. It really has a lot of potential. I have noticed that more and more organisations are coming into this territory.

It’s arguable that the area of education that embraces technology the most is SEN. Here, journalist and health specialist Felicity Dryer looks at how Virtual Reality is being used to help pupils with special needs.

The use of Virtual Reality (VR) technology in the special education arena has become an increasingly popular idea over the years, spawning a series of scientific studies to help validate their effectiveness. VR has been used worldwide in a wide range of careers, including the areas of medicine, the military, sports, and engineering for training, collaboration, product design and information delivery purposes.

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