VIRTUAL ENVIRONMENTS

 

The world-famous Globe Theatre is releasing a free app that will allow pupils to take a virtual tour of the London-based venue. To be launched on 19th April, Shakespeare’s Globe 360 will give kids worldwide a 360-degree photo-real version of the famous ‘Wooden O’. The recreation will be fully-interactive, with dynamic content providing information about the past and present of the unique building. The app is the first of its kind to be created by a theatre, and will include additional extras for 99p.

The COSPATIAL Project

The main emphasis of the COSPATIAL project is finding ways to adapt existing classroom technologies to engage children with autism in learning social skills. The project is being led by Dr Sarah Parsons of the University of Southampton and Dr Sue Cobb of the University of Nottingham. Thanks go to Dr Sarah Parsons for talking us through the project and, although we did not get to see the project in action, it was clear to see how the technology would be used with Autistic Spectrum Condition (ASC) students.

The COSPATIAL project focuses on two types of technologies:

  • Collaborative Virtual Environments
  • Shared Active Surfaces

In this post I am going to concentrate on the Collaborative Virtual Environments. These allow multiple users to interact and communicate within a shared virtual space. They do this by accessing the space on individual laptops that are in the same room. There are 3 different programs that the students can use, each working on different elements of social interaction from communication to working together to complete a task.

In order to make our website better for you, we use cookies!

Some firefox users may experience missing content, to fix this, click the shield in the top left and "disable tracking protection"