When you think of a classroom, what springs to mind? More than likely, a room filled with rows or clusters of tables and chairs facing a desk at the front with a whiteboard. Little has changed since the early 1900s, despite the evolution in technology and amount of resources. So why, then, are we so surprised when children become disengaged or demotivated to learn? It has been proven time and time again that pupils learn better when they can directly interact with resources and experience things first-hand. The likelihood of pupils enjoying their school time - as well as gaining and retaining valuable knowledge - significantly increases when they are allowed to lead themselves to the solutions.
Educational technology is in constant flux, so finding out what the leading educators are getting up to is vital. In the latest IMS Guide - available here - five innovative technophiles share tips for making the most of edtech…
Have you heard people talking about “making” in schools, or “makerspaces”, or “maker education”? What about 3D printers, squishy circuits or arduinos? The idea of making to learn is a philosophy of education that goes back to the late 1800s/early 1900s and the writings of John Dewey. “Give the pupils something to do, not something to learn; and the doing is of such a nature as to demand thinking; learning naturally results.”
There is a lot of discussions about makerspaces and how they are used in schools. Some schools have put makerspace technology in their libraries. There are also schools that have put a piece of makerspace technology (like a 3D printer) in a singular classroom, and it's used mainly by that class. And there are stand-alone spaces...rooms/labs set aside just for making.