DISPLAYING ITEMS BY TAG: VLE

Schools, academies and colleges throughout the UK are using a cloud-based bookings platform to realise the full potential of their resources. SchoolBooking, an international resource and lettings innovator operating from West Sussex, allows both teachers and students to find available resources and spaces. The platform integrates fully with MIS systems such as SIMS, Bromcom, ARBOR and CMIS, helping to avoid double-bookings and streamlining the learning day.

Surrey-based company Conversor has brought together the knowledge of assistive technology experts and teachers to create Notetalker Classroom Assistant. This resource brings together the Notetalker app and Notetalker Edit software, while offering staff the ability to integrate with their School’s Virtual Learning Environment (VLE).

 

In this post I will discuss Google’s latest educational tool, Google Classroom, and outline five key features that I feel make it a great addition to the Google Apps for Education family. Google Classroom is not yet a full-featured Learning Management System (LMS), but it does possess a number of attributes that make it very attractive for both learners and teachers. It is available to any school that has Google Apps for Education.

Collaboration between schools has recently been said to be the key to raising standards, with experts sharing good practice whilst learning from one another. Throw in an international element with two schools collaborating across the globe and you’ve got some pretty excited students and staff! How often do students in the UK get to meet, chat and dance for students on the other side of the world and then have the technology available to immediately judge and give feedback on these performances? Well that’s exactly what happened at Woodham Academy in County Durham and Merton Intermediate School in Wisconsin, America earlier this year; sharing good practice and resources, and collaborating on creative and innovative projects.

Earlier this year, Roscoe Primary School headteacher Amanda Anders spoke at one of our events, telling attendees how she brought her school out of special measures. Here, she goes into detail about the specific technology that allowed her and her colleagues to bring the school from ‘special measures’ to ‘good’ in four years.

In 2009 Roscoe Primary School, Liverpool was placed in Special Measures. ICT was considered to be inadequate, and in November 2010 an Ofsted monitoring report stated: “Pupils’ attainment and achievement in Information and Communication Technology (ICT) is inconsistent and does not equip them well enough for the next stage of their education and life beyond school. The school realises that there is now an urgent need to take decisive action to address underachievement in ICT.”

It’s likely that the majority of British school pupils play video games. From smartphones to games consoles, there are a lot of games available to them. Here, teacher-in-training and gamer Matthew Banfield explores the possibilities that the incredibly popular Minecraft presents to schools.

Working in education, you have most likely heard of Minecraft. This game has captured a generation, giving people who play the game an unlimited space to explore and express themselves. The game may well have taken over your classroom through the huge amount of merchandise available, from pencil cases to books.

Plenty of teachers use Google apps in their classrooms, but is Google Classroom as widely used as it should be? Kings Monkton Private School teachers Adam Speight and Fiona Thomas explain how it’s been innovating their classroom this year.

In 2006 Google introduced a product known as Google Apps for Education to the world. This product became a game changer, as schools no longer had to stick with using the traditional Microsoft Office Suite; there was now a free variable alternative product available to them. Zoom forward to 2014, and Google have once again transformed the world of Education. This latest initiative comes in the format of a virtual learning environment (VLE), and is known as Google Classroom. Furthermore, it is free to anyone using Google Apps for Education. This product weaves together both Google Drive and Gmail, so it is a tool which helps teachers organise classes, provide feedback, save time and improve organisation so that the learning experience is fully enhanced.

It’s arguable that the area of education that embraces technology the most is SEN. Here, journalist and health specialist Felicity Dryer looks at how Virtual Reality is being used to help pupils with special needs.

The use of Virtual Reality (VR) technology in the special education arena has become an increasingly popular idea over the years, spawning a series of scientific studies to help validate their effectiveness. VR has been used worldwide in a wide range of careers, including the areas of medicine, the military, sports, and engineering for training, collaboration, product design and information delivery purposes.

Modern edtech often allows hugely enjoyable ways of learning, and even fun ways of running a school. Here, teacher and ICT coordinator Poppy Gibson discusses the major possibilities presented by augmented reality to teachers.

Augmented Reality (AR) is cutting-edge technology that allows for a digitally enhanced view of the real world, uncovering hidden images, videos and texts to the user when the 'trigger' (or 'marker') image or item is scanned by a camera, adding layers of digital information directly on top of objects around us.

When it comes to animating your pupils, why not use animation? Both kids and adults love animated entertainment, so it makes sense to use animated video in the classroom. Marianna Keen discusses the best virtues of the format.

Animation has revitalised the learning environment in many ways by presenting innovative methods to convey topics and concepts, and these are continually evolving. For a start, it has helped to make education more enjoyable, thus making learning more gratifying and effective. Insights into the use of animation to increase learning potential have also developed. Following technological advancements, making a simple yet effective animation need not be expensive anymore, and you may have noticed that the use of this tool has increased over recent years.

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