DISPLAYING ITEMS BY TAG: GAMES BASED LEARNING

Of course it’s important for kids to learn how to read and write, and there are plenty of games to help them do that, not to mention textbooks. However, in our increasingly technological society, coding is another crucial skill — and it helps when kids learn it young.

After working in technology for almost two decades, I’ve observed some trends which I think will take the education sector by storm in the months to come…

Box set binging, is it a good thing? Some people would argue for and an equal amount against. When you are watching a full series you get to know the characters, not forget what happened in the previous episode and understand the plot of the series. I realise at this point you’re probably thinking that you were going to read an article on a speed lesson taught using zombies, however, everything should become apparent shortly. At some point over the summer when I decided to watch The Walking Dead, in-between thinking that every episode is basically the same, I noted down in the margin of my planner ‘teach a lesson using zombies’. About three weeks ago, I found this this note. This is my story about what happened next.

Young children learn through their imaginations. They experiment with the world and people around them through role play and creative activities. While this is often done individually in playtimes and at home, schools can also harness the power of creative play in classrooms to develop well-rounded pupils.

For our pupils to become able and confident mathematicians in Primary school, it is essential that they have a bank of key number facts they have learnt stored away, which they can draw on at any time. However, we must work to incorporate new ways to help them memorise these facts so that they have them at their disposal whenever they’re needed.
Number Sense

Zzish, the UK-based software company founded by former Google product manager Charles Wiles, has refined its groundbreaking ‘teacher dashboards’ with a series of new features that help teachers tackle the tedious marking mounting. The platform is pioneering the way in which students learn and optimising teacher’s valuable time spent marking and spotting learning gaps.

Many of us have grown up playing board games. I spent endless hours building up real estate portfolios when playing Monopoly and solved murders playing Cluedo. These days I dig these games out on wet Sundays to play with my own children. I work in a school where many of my pupils may not get a chance to play these games, and therefore I could see not only educational benefits, but it also gave my pupils a chance to interact with one and another and have some fun. This great mix of social interaction, competition and education has certainly helped my pupils over the years.

I hear and I forget. I see and I remember. I do and I understand.” - Confucius

1. It is a fun experience!

As an Early Level teacher, I see the benefits of active learning. It is a fun way of getting the children to engage in a subject without them thinking its work. It is an organic process; not always planned and possible to be confidently led by the children themselves.

The Minecraft Music Project began simply. The majority of my students in grades PS-8 love Minecraft, and I want them to enjoy learning, as well as gain mastery of the nuts and bolts of music. This prompted the question: How can I integrate Minecraft into the Music curriculum to successfully reach the most students?

Gamification is essentially about turning all manner of activities into games or competitive activities. Teachers routinely make learning into a game to motivate and interest their students, and so I thought that it might be interesting to take this to the next step and use it with members of staff.

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