DISPLAYING ITEMS BY TAG: EDTECH

For 1600 lucky Primary pupils and their teachers, 19th June was no typical Monday. Marking the first ever LitFilmFest, 7-11 year olds from across the country were invited to the London BFI IMAX to watch their filmmaking and writing efforts projected onto the biggest screen in Britain!

Here are 13 quick follows for school leaders, chosen from a range of fields and offering a variety of different benefits. This is a non-definitive list, so remember to add you own suggestions below!

To mark London EdTech Week, the British Educational Suppliers Association (BESA) has published a report on how the impact of edtech is currently measured in the classroom. The report features survey work undertaken by the National Education Research Panel (NERP) on ICT leaders and decision-makers from 454 Primary schools and 252 Secondary schools in England.

Teachers from schools across the UK gathered at Stratford’s Discover Centre on 12th June to explore new ways of using technology to boost literacy and maintain creativity in the classroom. Hosted by Discovery Education, the fast-paced event saw 80 educators come together at East London’s award-winning storytelling museum for a ‘Day of Discovery’, where they shared the latest ideas and tech tools for inspiring a love of stories, language and reading.

I am Marcus Shepherd, a 28-year-old BME headteacher at Merrill Academy. Prior to September 2016 behaviour was extremely poor, with several students displaying extremely poor attitudes towards learning and behaviour which could not be managed effectively. A number of students would display extreme behaviour, and this would result in several incidents and issues occurring throughout the day. Students would regularly be out of lessons and running around corridors, causing disruption to lessons. In lessons and around the academy, students displayed constant defiance and extremely poor engagement in their learning.

Mrs Christina Bury, director of learning at Felsted Preparatory School, shares her thoughts on new, free interactive learning platform Unio By Harness.

One of the attractions of Computing as a subject is the opportunity to have fun. To play. To mess about and try things out. So playing games and using toys fits very easily into what you can do in the classroom.

In recognition of school’s embracing technology in and out of the classroom on a day-to-day basis, the team at SISRA have been working on a number of improvements to their Observe service for monitoring the quality of teaching and learning. One of the major new features is the Focus Area report, which allows schools to perform detailed analysis of a particular aspect of teaching.

With the influx of technology available in today’s digital age, it’s no surprise that both the current and future generations of students have a natural curiosity for using and exploring the latest technology and gadgets. It’s part-and-parcel of their everyday lives; they’ve grown up with it and often know more about tech than the older generation, including their parents and teachers.

So many out-of-school experiences are beyond school budgets, time and availability. However, these experiences provide significant benefits; such as enhanced engagement, motivation, understanding, knowledge retention and personal development. For pupils, school is more than just gaining an education, it is also the source for developing life skills and life-time memories. Although hugely beneficial, simple off-site trips can be a challenge. Immersive teaching through Gener8 spaces offers a great year-round solution which complements outdoor experiences, to enhance learning outcomes.

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