Teacher and ICT coordinator Lee Parkinson explains how popular games such as Temple Run can actually be used as a disguised method of learning, rather than a simple incentive, hence the term 'camouflaged learning'. With so many aspects of maths, English and science already incorporated within games (scores, coins, trajectory, gravity, words) and a huge potential for post-play learning to be done with numbers, vocabulary, concepts etc., teachers can potentially use any game as a learning tool.
I have found I use iPads in two major ways within the classroom: as a tool to engage and as a tool to create.
In most of the projects I have completed with the children this year, I have tried to combine both these elements to get the best work from the children. Firstly, using the iPad to provide a focus to use in lessons has had a massive impact as far as engaging children, motivating them and leading them into a 'false sense of learning'.
The idea that children are learning by doing activities where they feel they are 'playing' is something I am always trying to promote. It is the perfect way to get disengaged or reluctant learners on board and almost trick them into writing, reading and solving problems. Nothing sums this phrase up more than the work produced by children when the focus has been the iPad games they are obsessed with - Angry Birds and Temple Run.
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